![]() ![]() ![]() A variety of attacking enemies is an infrequent occurrence as their numbers are small. ![]() Gaining power to put these moves in play is simply a matter of doing what the game does best, beating people, err, things up.Ĭharacter design on the player side is fine as each is perfectly useable in any situation, a rarity for the genre. Not only are these effective, but they can also significantly add to a combo string. To enhance the game further, each of the fighters has a set of two special moves (though the extra two characters have a few more) that are launched with a simple controller motion and button. A combo meter is always available to tell players how many hits they have strung together. This keeps things fresh for what is a rather long beat-em-up exercise and makes up for a small set of enemies. These three attacks can be intertwined in any way imaginable to cause maximum damage, though that's not their only purpose. They all also have the ability to throw projectiles. Each character has a weapon attack along with a punch/kick. The completely revamped and original system replaces the move set of old, all for the better. All of these characters are easy to use with a plethora of brutal attacks and combos sent from the heavens. Now four characters are available from the start, and two of the bosses make the switch after level 3 to the good side. Gone is the ability to switch into other characters, but it's hardly a loss. ![]() Now with the third iteration is in an entirely different league, abandoning a few features the series is noted for while making the entire game more solid overall. The first "Sengoku" was an awful, awful beat-em-up while the sequel added in some much needed playability. It's extremely rare for a third game (or even a movie) to be the series best, but that's exactly the situation we have here. Sengoku 3 - Digital Press Online Sengoku 3 ![]()
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